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Week in Review

A bit of a lighter week here on The Review. We had three articles that all did decently well. We would have had more but I got sidetracked by some _major_ client stuff and it was absolutely necessary to focus on those tasks. Now that that stuff is mostly done,

Week in Review

A fast-paced week full of content drops, an exclusive subscriber post, a deeply personal and introspective article, and some fun stuff!

And make sure you check out the end of this article where we drop some sneak previews of upcoming posts and break down this week's analytics!

DAILY

Hot Coffee: The Hidden Code That Nearly Burned Rockstar

A Mod, A Mystery, A Media Storm

In the summer of 2005, Grand Theft Auto: San Andreas was already a phenomenon. It was controversial, sure, but no more than you’d expect from a series built on crime, chaos, and pushing boundaries. For Rockstar Games, outrage wasn’t

What to Play (and Watch) While Waiting for Forza Horizon 6

Forza Horizon 6 is coming soon, and this time it’s taking players to the neon-lit streets and winding mountain passes of Japan. The setting alone is enough to get car enthusiasts and racing game fans excited: Japan’s iconic automotive culture, from midnight street races to drift

Less, Done Better: An Interview with Cannoli Developer K-Wall

Cannoli is a new and deliberately minimal, so-called 'opinionated' frontend for Android handhelds, designed to strip away the clutter of traditional emulation setups and replace it with a fast, cohesive, console-like experience.

Built around simplicity and smart integration: like seamless RetroArch support and wireless ROM management, it rethinks

Emulation is not a crime, it's civil disobedience

You've probably seen the raging debate among gaming enthusiasts: emulation – right or wrong?

With the rise of powerful gaming handhelds like the Steam Deck and readily available emulators, this debate has only been inflamed.

While some argue that emulation is a legitimate way to exercise your rights

Come try my new game (it's free!)

We're celebrating one year of The Bryant Review this week (which you might have noticed). This has been _an extremely exciting week_ for a number of reasons... and the biggest change to the site has got to be the addition of the _Daily Sums beta!_

Daily Sums is

The Scrubs Reboot

I'm a _huge_ fan of Scrubs. It's one of my top five favorite comedies series of all time. Scrubs told the story of Sacred Heart, a teaching hospital in Los Angeles. The star of the show is Dr. John Dorian a medical intern, his friend and

AltStore joins the FediVerse

If you didn't know, Apple was recently forced my the European Union to allow alternative app stores on iOS. This is a huge anti-enshittification win!

I've been an advocate for third-party app stores (and third party clients in general) for many years and for a number

Star Fox 2: The Game That Waited Two Decades

In 1995, _Star Fox 2_ was essentially finished. That’s the strangest part of this rabbit hole we went down while writing this. This wasn’t a vague prototype or a half-baked proof of concept buried in a vault somewhere. By most accounts, the game was _fully playable_

Nintendo wants you to pirate their games.

I discovered a company that Nintendo's lawyers need to go after.

This company directly profits from enabling software piracy. Going so far as to sell emulators and emulation hardware and distributing illegally obtained Nintendo ROMs.

These products are, according to Nintendo's own words, enabling wanton theft

From Suburbs to Cosmic Horror: The Legacy of EarthBound

This Game Stinks.

I didn’t grow up with EarthBound.

I wasn't there to have that oversized box on my shelf. No super well-worn strategy guide with scratch-and-sniff cards half-peeled from their pages. I didn’t name Ness after myself, and I wasn’t part

A Surprisingly Musical Week on The Bryant Review

The last seven days saw a lighter assortment of articles published on the site. But what we lacked in quantity, we made up for in quality!

Make sure you check out the end of this article where we drop some sneak previews of upcoming posts and break down this week&

The Full Interview: Developers Nathan and Harsh on Building iiSU

In addition to my narrative feature sharing the story behind iiSU and the developers building it, I've got the full interview with two of the project’s contributors: Nathan (eldermonkey), the project’s lead developer, and Harsh, who works on iiSU’s backend systems and

Steam Machine & Steam Frame at GDC 2026

Late last week I covered the update surrounding Valve's delay of the Steam Frame and Steam Machine – their upcoming first party hardware. This was due, of course, to the supply chain shortages and increased prices of RAM and storage.

This delay has not stopped Valve from talking