A look back at the Donkey Kong Country track that defined underwater music.
A look back at the Donkey Kong Country track that defined underwater music.
Now shipping with Spruce and soon muOS, Songo#5 is moving from a standalone music player to a default part of handheld firmware ecosystems, with an Android port on the horizon
It takes a certain kind of person who, after spending enough time with something like PICO-8, doesn’t just want to make games and enjoy it: they start wondering how it works, and eventually whether they could build something like it themselves. It’s about understanding the invisible
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Don't miss our full interview with Nathan and Harsh!
I don’t think anyone can argue with me when I say the handheld retro gaming market has _exploded_ in recent years. Devices from companies like Anbernic, Retroid, and AYN now make it possible to carry decades
Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversation, he shared memories from his childhood, the early days of building relationships with publishers,
On the PortMaster suggestions page, _Dead Cells_ sat for a _long time_ with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it _was_ a feeling that everyone seemed to share. The community wanted it. They just didn’t believe it
On the PortMaster suggestions page, _Dead Cells_ sat for a _long time_ with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it _was_ a feeling that everyone seemed to share. The community wanted it. They just didn’t believe it
There’s a strange contradiction at the heart of retro gaming in 2026.
On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds. On the other, quietly, persistently, people are still making brand _new_ games for the NES,
Gamma has always been a tinkerer.
Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling apart firmware, breaking ROMs with hex editors, and figuring out how to get Android running on devices it was never meant to touch. As a university student
I’ve never been what you’d call an RTS fanatic. My relationship with the genre has always been more of interest. Curious, appreciative, but never fully immersed. Lately, though, I’ve been exploring its history more deliberately, trying to understand how it evolved and why it
Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital animation was still experimental: glossy, impressive, kinda futuristic. By the time _Toy Story_ arrived in 1995, it felt like the future had