"We have found ourselves over extended", new Xbox CEO says amid reports of plans for major job cuts

The new Xbox CEO Asha Sharma and head of Xbox Game Studios Matt Booty are reportedly planning major job cuts across the gaming business next month. This marks a new chapter for Sharma, in which she plans to "reset the business". A barely-coded term for 'lay off a lot of people'.

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Subnautica 2 enthüllt neue Features für das erste große Update

Subnautica 2 hat einen absoluten Traumstart hingelegt. Entwickler Unknown Worlds feierte kürzlich, dass bereits vier Millionen Spielerinnen und Spieler ihre Zehen in die Gewässer des Ozeanplaneten Proteus gesteckt haben. Das bedeutet natürlich eine Menge Early-Access-Feedback, das es zu durchkämmen gilt. Doch das Studio war laut eigener Aussage schon fleißig und hat nun weitere Details zu den…

Unknown Worlds outline a bunch of incoming small Subnautica 2 updates including predator behaviour adjustments and proximity chat

How about a little look ahead at what's apparently coming to Subnautica 2? Following the game's incredibly strong launch that is probably going to force Krafton to pay out that $250 million bonus after all, Unknown Worlds have released another dev log outlining a few details about future updates.

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Subnautica 2 studio "hard at work" on new updates as it shares more details on the features its 4 million players can expect next

Subnautica 2 is off to a roaring start, and developer Unknown Worlds recently celebrated the fact that 4m players have now dipped their toes into the waters of the ocean planet Proteus. That's a lot of early access feedback to comb through, but the studio says it's been doing just that and has now shared more details on the changes and major additions it's planning to implement next.

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O sucesso estrondoso de Subnautica 2 que vai custar muito caro à Krafton

O lançamento de Subnautica 2 em acesso antecipado é um enorme sucesso, e agora a editora Krafton vai ser obrigada a passar um cheque bastante chorudo. Graças às vendas recorde do jogo, a empresa sul-coreana tem de pagar um bónus milionário aos fundadores do estúdio Unknown Worlds, cumprindo assim o acordo feito na altura em que comprou a produtora.

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Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales

Subnautica 2 publishers Krafton have reportedly agreed to pay the up to $250 million earnout to Unknown Worlds' devs, this being the bonus which was a major point of contention in the legal dispute between the former and the three Unknown Worlds bosses who were ousted last year. Unknown Worlds CEO Ted Gill was reinstated as a result of the ensuing legal action, paving the way for Sub 2's early…

The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest

When I play Subnautica 2, I often feel as though I am swimming in two worlds simultaneously. On the one hand, there's the world that goes on without me, the world of wonky indigenous beings living out their lives, careless of my presence: shoals of unharvestable fish swizzing past like dropped fireworks, growth cycles half-deciphered in flooded laboratories, crested hammerheads idly circling…

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Co-op is definitely the worst way to play Subnautica 2, but as a big old sea-wuss, I really don't care

Confession time: I never actually finished the original Subnautica. It's not that I didn't love its clever mix of sandbox survival and structured narrative; it's just that I'm a massive wuss when it comes to the sea. Or what lies beneath, at least. Subnautica's sun-kissed Safe Shallows? Fine, lovely. Kelp Forest's increasing murk? Nerves starting to tingle. The yawning abyss of oceanic horrors…

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It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds

We get you, Subnautica 2 players who're desperate to kill some fish. That's what Unknown Worlds have said in an open letter to the survival game's community following days worth of debate over the studio's decision to push folks to find non-violent ways to solve their underwater leviathan problems. The studio are sticking to that ethos, but have promised some tweaks to creature behaviour and the…

"Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards"

At Digital Dragons this year I somehow found myself attending a panel about games industry investment and publishing deals, featuring various senior M&A people gathered under the dread banner of "Capital Reality". It felt like visiting another planet, occupied by towering creatures of gold and green paper, who spoke an earwax-curdling vocabulary of phrases like "there's dry powder out there, but…

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Subnautica 2's EULA is causing a bit of a ruckus, but Unknown Worlds say they're "looking into" the current terms

It wouldn't be Subnautica 2 if there wasn't a little bit more controversy to be found, would it? This time it comes in the form of the game's EULA which, as roughly collated by a post over on the Stop Killing Games subreddit, includes some stipulations that certainly sound a bit sketchy on the face of it, though others also sound like a legal team member playing it overly safe.

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Gracze chcą krwi, ale Subnautica 2 nie pozwala zabijać ryb. Twórca radzi: „Zagrajcie w coś innego”

Przemoc wobec ryb i podwodnej fauny to jeden z najgor&eogontszych tematów dyskusji w spo&lstrokeczno&sacuteci fanów Subnautica 2. Jakby emocji by&lstroko za ma&lstroko, dodatkowo podgrza&lstrok je jeden z twórców, który zasugerowa&lstrok graczom, &zdote je&sacuteli szukaj&aogon walki, to powinni si&eogongn&aogon&cacute po inn&aogon gr&eogon.

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Subnautica 2 vola su PC e Xbox, ora torna d’attualità il nodo del bonus da 250 milioni

L’uscita in accesso anticipato di Subnautica 2 non è stata accompagnata soltanto dall’entusiasmo dei giocatori. Nelle settimane precedenti al debutto, infatti, il seguito del celebre survival acquatico è stato al centro di una complessa vicenda legale che ha coinvolto Unknown Worlds e la sua proprietà, Krafton. Sullo sfondo c’era soprattutto un punto molto delicato: un […]

L'articolo Subnautica…

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Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions"

Subnautica 2 is deliberately designed to nudge you away from seeking violent solutions to your 'oh lordy there's a giant leviathan chasing me' problems, with devs Unknown Worlds having been clear that strong feelings have propelled them down that path. Yet, as they've also acknowledged, not every Sub 2 player will agree: cue a mod that makes creatures killable quickly springing up now the…

The Subnautica 2 fish self-defence debate rages on, as the game’s non-violent themes clash with player desire to fend off underwater threats

Subnautica 2, like its predecessors, has a strong theme of pacifism running through it. Rather than killing aggressive fish, the game instead provides tools for players to avoid or distract creatures to save their own hides. Now that the Unknown Worlds’ controversial sequel has launched, however, this dedication to non-violence has proven frustrating to a subset of the community.

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Subnautica 2: EULA sorgt wegen VPN-Verbot und 50-Dollar-Haftungsgrenze für Kritik

Subnautica 2 kommt im Early Access bei vielen Spielern sehr gut an, doch abseits der eigentlichen Unterwasser-Erkundung sorgt nun ausgerechnet das Kleingedruckte für Unruhe. Fans haben sich die Endnutzer-Lizenzvereinbarung des Spiels genauer angesehen und mehrere Klauseln hervorgehoben, die bei Teilen der Community für deutliche Kritik sorgen.

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Subnautica 2: Unknown Worlds präsentiert die Early-Access-Roadmap

Subnautica 2 ist im Early Access gestartet und Unknown Worlds hat nun etwas genauer erklärt, wie es in den kommenden Monaten mit dem Unterwasser-Survivalspiel weitergehen soll. Einen starren Fahrplan mit festen Terminen gibt es dabei allerdings nicht. Stattdessen spricht das Studio von einem Entwicklungsplan, der sich im Laufe des Early Access noch ändern kann.

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