Take-Two cree que WWE 2K podría duplicar o triplicar su tamaño si sigue ofreciendo novedades

Strauss Zelnick asegura que la saga de lucha libre WWE 2K tiene margen para crecer mucho más, después del buen recibimiento de WWE 2K26 y del aumento del gasto recurrente.

Take-Two considera que WWE 2K todavía está lejos de tocar techo. Strauss Zelnick, consejero delegado de la compañía, ha asegurado en una entrevista con _IGN_ que la saga de lucha libre desarrollada por Visual Concepts podría…

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Take-Two Expects GTA VI to Break Even in the First Year Despite Dropping Console Sales

$1.5 billion is the magic number for GTA VI, as it represents the estimated cost of the highly anticipated AAA title, making it the most expensive video game ever developed. With such a huge investment comes huge expectations, and Rockstar Games wouldn't be faulted for expecting a big haul, especially with the hype around the […]

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GTA 6 Won’t Hurt GTA Online’s Performance And Will Sell Consoles, Says Take-Two

GTA 6 is going to be a blockbuster hit but there are still some negative questions surrounding its release. These have been answered by the top boss of Rockstar Games‘ parent company in a bid to squash concerns. In a new interview with The Game Business, Take-Two Interactive’s CEO Strauss Zelnick says he is unsure [...]

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Rockstar Has “A Lot Of Work To Do” After GTA 6 Releases

GTA 6 is going to be a blockbuster hit but there are still some negative questions surrounding its release. These have been answered by the top boss of Rockstar Games‘ parent company in a bid to squash concerns. In a new interview with The Game Business, Take-Two Interactive’s CEO Strauss Zelnick says the company don’t [...]

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Red Dead Online Is “Immensely Successful” Says Take-Two CEO Despite No New Updates

Red Dead Redemption 2’s multiplayer component, Red Dead Online, has been labelled as a highly successful game. That’s according to Take-Two Interactive‘s CEO Strauss Zelnick. The CEO has taken part in a number of interviews following the company’s Q4 2026 quarterly earnings and Fiscal Year 2026 results. One these interviews was with IGN and the [...]

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El jefe de Take-Two, rotundo ante las críticas de una 'oportunidad perdida' con Red Dead Online

Strauss Zelnick, jefe de Take-Two, rechaza las críticas a que Red Dead Online no haya destapado todo su potencial por no acercarse al éxito de GTA Online.

Strauss Zelnick, el jefe de Take-Two, ha defendido Red Dead Online -el multijugador de Red Dead Redemption 2- frente a los críticos que lo señalan como una "oportunidad perdida".

Si bien el juego online de Red Dead Redemption 2 no es…

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GTA es la licencia más valiosa en el mundo del entretenimiento, asegura el jefe de Take Two

Grand Theft Auto tiene un valor incalculable para el director ejecutivo de Take-Two, que anticipa las grandes expectativas con GTA 6.

Strauss Zelnick, director ejecutivo de Take-Two, ha destacado la licencia Grand Theft Auto como la licencia de entretenimiento más valiosa del mundo , una declaración que es difícilmente discutible y que pone más presión al éxito que debe conseguir Grand Theft…

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Take-Two CEO Admits Borderlands Iconic Art Style Was a Last-Minute Change With Staggering Cost

Gamers almost got a very different version of Borderlands when the game debuted in 2009 – and they would’ve gotten it in 2008, if the original version of the game with a more realistic art style had been released. Borderlands was set to debut in 2008, with the cover and a big article in the September […]

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Take-Two CEO Strauss Zelnick: AI Doesn’t Create Games, GTA 6 Releasing November 19, 2026

Take-Two is one of the most unique gaming companies in the world. While everyone else is struggling, the company continues to thrive thanks to quality releases every year, with their upcoming AAA title, GTA VI, expected to shake the industry. Take-Two recently made news after firing the company's entire AI division, including the head of […]

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GTA V And GTA Online Experience “Significant Growth” In Copies Sold And Revenue

GTA V and GTA Online revenue and copies sold data is in and it keeps doing very well even though we’re far past the decade mark since launch and GTA 6 is coming out in a matter of months. All of this was revealed by Rockstar Games’ parent company Take-Two Interactive on Thursday evening. During [...]

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Red Dead Redemption 2 Is Now The 3rd Best Selling Game Of All Time With 85 Million Copies Sold

Red Dead Redemption 2 has become the 3rd best selling game ever. This monumental milestone was revealed by Rockstar Games’ parent company Take-Two Interactive on Thursday evening. During the company’s Q4 2026 quarterly earnings and Fiscal Year 2026 results presentation, CEO Strauss Zelnick explained just how well Rockstar Games’ titles have done over the past [...]

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Take-Two contro Big Tech: Strauss Zelnick contesta la narrativa sui licenziamenti e ridimensiona l’IA

Strauss Zelnick, amministratore delegato di Take-Two Interactive, ha preso posizione in modo netto sul rapporto tra intelligenza artificiale, sviluppo dei videogiochi e licenziamenti nel settore tecnologico. Il dirigente ha ribadito di vedere l’IA soprattutto come uno strumento utile ad aumentare efficienza e produttività, ma ha anche attaccato la lettura secondo cui i grandi tagli al…

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Take-Two ยืนยันรอบที่ร้อย GTA6 ไม่เลื่อน, รายได้ไตรมาส 1/2026 โตจาก NBA 2K

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Take-Two Interactive ประกาศผลประกอบการประจำไตรมาส 1/2026 (ไตรมาส 4/2026 นับตามปีการเงินของบริษัท) รายได้รวม 1,680 ล้านดอลลาร์ โตขึ้นจากไตรมาสเดียวกันของปีก่อนเล็กน้อย ปัจจัยช่วยดันมาจากรายได้ของเกม NBA 2K โต 10%, เกมมือถือโต 7% และ GTA Online โต 5%

ธุรกิจของ Take-Two ในปัจจุบันมาจากรายได้ฝั่งเกมมือถือเกินครึ่ง และ…

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GTA 6 no se retrasa: Take-Two vuelve a confirmar su lanzamiento el 19 de noviembre y habrá novedades en verano

Take-Two, dueños de Rockstar, ha confirmado de nuevo la fecha de lanzamiento de Grand Theft Auto VI en su último informe financiero. Llegará a PS5 y Xbox el 19 de noviembre del 2026.

Grand Theft Auto VI no va a retrasarse y el lanzamiento más esperado del año y probablemente de la historia de los videojuegos encara su recta final con la **reconfirmación de Take-Two que llegará a PS5 y Xbox…

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GTA 6 Release Date Reiterated By Take-Two With Pre-Orders And Marketing Beginning This Summer

Fans were hoping for some actual GTA 6 news alongside the latest financial figures from Rockstar and Take-Two on Tuesday but the hopes were quickly dismissed. That said, the company did mention Grand Theft Auto VI. Rockstar Games’ parent company Take-Two Interactive revealed a new set of financial data for investors on Thursday evening. During [...]

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GTA 6 Marketing Will Be “Significant” And Different From GTA V’s Says Take-Two CEO

GTA 6 needs to be marketed and in a different way says Take-Two Interactive’s CEO Strauss Zelnick. Despite what some shareholders and fans on social media think, Rockstar will soon begin their big marketing push. Just a few hours ahead of Take-Two Interactive revealing their Q4 2026 earnings report on Thursday, CEO Strauss Zelnick has [...]

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GTA 6 y la semana clave para Take Two con los rumores de reservas, tráiler y resultados financieros

Take Two hablará sobre Grand Theft Auto VI en su presentación de resultados financieros, y no cesan los rumores sobre reservas o el tercer tráiler oficial.

Take-Two presentará esta semana, en concreto el 21 de mayo, sus resultados financieros a los accionistas. Los jugadores tienen motivos para estar pendientes de cualquier declaración del director ejecutivo Strauss Zelnick sobre el estado…

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¿GTA 5 y Red Dead Redemption 2 en Nintendo? Un estudio especializado en 'ports' tiene claro en qué quiere trabajar

Una conocida desarrolladora de adaptaciones y remasterizaciones quiere llevar GTA 5 y Red Dead Redemption 2 a Nintendo Switch o Switch 2.

Take-Two ha apoyado a Nintendo Switch 2 con varios lanzamientos, aunque quedan los dos más importantes de Rockstar: Grand Theft Auto V y Red Dead Redemption 2.Un estudio se ha ofrecido a adaptar estos enormes éxitos en la consola de Nintendo.

Virtuos…

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Borderlands cambiò volto all’ultimo minuto: la svolta artistica costò 50 milioni di dollari

Oggi è difficile immaginare Borderlands con un’identità visiva diversa da quella che lo ha reso immediatamente riconoscibile. Eppure il primo capitolo della serie, prima di arrivare sul mercato, aveva un aspetto molto più vicino a quello di tanti altri sparatutto dell’epoca. Il tratto stilizzato e quasi da fumetto che avrebbe poi definito il franchise non […]

L'articolo Borderlands cambiò volto…

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