What are we all playing this weekend?

Saturdays are for lying in bed and resting your sore typing fingers, muttering curses at Geoff Keighley under your breath. They're not particularly mean curses, I quite enjoy covering events like SGF. It's nice having a few hours where game announcements pour forth like bubbling water. Yes, those bubbles can be the ineffable gassing up of marketing hype, but I won't dismiss everything we see as…

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"That lore terrifies me": Ex-Valve writer Chet Faliszek isn't interested in writing a Half-Life 3, as he wouldn't touch a sequel "with with a 10-foot pole"

Stop it. Stop trying to make him do it. He won't. He will not do it. He's been very clear with you. Yes, you, seemingly random commenter who's suggested that making Half-Life 3 would be a piece of cake. Former Valve writer Chet Faliszek doesn't reckon it would be. The mythical sequel's also not something he'd be interested in penning, because he's not a fan of having to deal with a tonne of…

Valve's next Steam UI target is the Community Market, with more details and, yes, a wider layout

"Bigger," Gabe Newell chants incessantly at Steam's Valve UI and UX team at Valve. "Larger! More! Never stop making it bigger!" He screams. At least this is what I imagine has been happening over the past year, given the number of size related (mostly widening) changes that's been taking place on the storefront. Today, another UI change is on the way, this time for the Steam Community…

"Let's finish it": After a 20-year wait, Nightdive would complete the SiN Episodes shooter series if its upcoming remaster is a success

SiN Episodes: Emergence was supposed to be the first instalment in a series that ran for nine episodes. Instead, it's the opening chapter in a story that has remained unfinished for 20 years. But all that could change.

"I do see a world, yes," Nightdive CEO Stephen Kick told me. The studio known for its remaster work now owns the rights to the SiN series and is currently working on SiN Reloaded,…

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"We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming

On May 10, 2006, Ritual Entertainment released SiN Episodes: Emergence, the first of nine episodes set in the sci-fi megalopolis of Freeport City. Backed by Valve and launched on Steam just a month before Valve's own Half-Life 2: Episode 1, the game felt like it was the start of something new. Ritual even had Gabe Newell singing their significance, saying in Emergence's launch day press release…

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Still hoping to snag a Steam Controller after it sold out? You'll have to literally join a queue to get one

Been a bit of a week for the Steam Controller, 'ey? It launched earlier this week sans console, only for Valve and everyone else to find that it pretty much immediately sold out. Tech scarcity? Who could have seen that one coming, even for something as simple as a controller! That then resulted in some naughty people flogging them on eBay for at least double the price, but worry not intrepid…

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"Steam Controller ran out faster than we anticipated" Valve say, surprising no one, promising to get more stock in

The Steam Controller is officially out now, having been released unto the world by the enigmatic Valve yesterday for all of us to have a go at purchasing. And have that go many has, as a day on it's already completely sold out. Not sold out as in "do you still have one in the back," sold out as in "Valve have released a short statement on just how little (zero) controllers they have."

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Garry's Mod sequel S&box is already having to deal "with people using AI in obvious, low quality ways", confess developers Facepunch

S&box, the open source game development platform/game about vaguely minion-looking cartoon blokes messing about with objects that's serving as spiritual successor to Garry's Mod, has released today, April 28th. Sadly, it seems to be heavy on AI-filled user-created games early doors, with developers Facepunch having already admitted they'll "have to deal with people using AI in obvious, low…

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Uderzył rywala w twarz i dostał bana na 10 lat. Skandal na niemieckim turnieju Counter-Strike 2

W sieci zrobi&lstroko si&eogon g&lstroko&sacuteno o niemieckim turnieju Counter-Strike 2, po tym jak jeden z zawodników zosta&lstrok ukarany 10-letnim zakazem udzia&lstroku w rozgrywkach. Powodem by&lstroko uderzenie przeciwnika na scenie podczas ceremonii wr&eogonczenia nagród.

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SteelSeries Aerox 3 Wireless Gen 2 review

A SteelSeries comemora o seu 25º aniversário no mercado com a atualização de um dos seus modelos mais conhecidos: o Aerox 3 Wireless. Lançado com um preço de €109,99 na Europa, este rato entra num dos segmentos mais competitivos actuais, onde marcas como a Logitech e a Razer lutam agressivamente pela preferência dos jogadores de eSports.

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Datamined code shows Valve referencing an AI "SteamGPT" tool presumably to help Steam better cope with cheaters and customer support

So far there's only been hints that game-maker and Steam-owner Valve has been dabbling in generative AI use. But if recent findings are to be believed, it might be working on a "SteamGPT" AI feature to help tackle cheating on Steam and manage account restrictions.

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Razer Viper V4 Pro Branco review

A Razer mantém o seu empenho no mercado competitivo com o lançamento do Razer Viper V4 Pro. Testámos a versão branca deste rato, que é claramente uma evolução técnica em vez de uma revolução. Em vez de refazer o design do Viper V3 Pro, optou por manter a ergonomia familiar, concentrando-se em melhorar os componentes internos para otimizar o desempenho, sem exigir uma nova fase de adaptação dos…

Gabe Newell zog sich aus der Spieleentwicklung zurück, weil er nicht von Ja-Sagern umgeben sein wollte

Gabe Newell hat sich nach der Arbeit an Portal 2 bekannterweise weitgehend aus der aktiven Spieleentwicklung zurückgezogen. Aber was war eigentlich der Grund dafür? Tatsächlich war es wohl weniger ein Mangel an Interesse, sondern vielmehr die Dynamik innerhalb seines Teams. Laut Aussagen von Josh Weier, dem Projektleiter von Portal 2, fiel es Newell zunehmend schwer, auf Augenhöhe kreativ…

Gabe Newell deixou de fazer jogos e a "culpa" é dos funcionários da Valve

Gabe Newell é uma das figuras mais importantes da indústria dos videojogos. O fundador e líder da Valve guiou não só a criação de sagas lendárias, mas também a transformação de todo o mercado de PC graças ao Steam. Mas o seu estatuto lendário dentro da empresa acabou por criar um obstáculo na sua carreira: afastou-o do desenvolvimento ativo de jogos depois do lançamento de Portal 2. O motivo?…

Valve has thrown a curveball at Counter Strike 2 with a massive reloading change, forcing players to shake off old habits

Valve has updated Counter Strike 2's reloading mechanics. While that doesn't sound particularly exciting on its face, this change may have a massive impact on the way in which players engage in extended firefights. These Counter Strike veterans will now have to work off years of habit in order to save themselves from running out of ammo.

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Odświeżona wersja 22-letniego moda do Half-Life’a trafiła na Steama. Lista zmian imponuje

Zanim Valve zrewolucjonizowa&lstroko gatunek gier kooperacyjnych za spraw&aogon Left 4 Dead, Zombie Panic (z wykrzyknikiem w tytule) przeciera&lstroko szlaki. Produkcja, pierwotnie wydana w 2004 roku jako mod do pierwszego Half-Life’a, niedawno trafi&lstroka na Steama w od&sacutewie&zdotonej wersji. Lista zmian imponuje, zw&lstrokaszcza bior&aogonc pod uwag&eogon wiek orygina&lstroku.

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Ciąg dalszy bitwy o skrzynki. Valve odpowiada na zarzuty z Nowego Jorku

Valve postanowi&lstroko zrobi&cacute co&sacute niespodziewanego i odnios&lstroko si&eogon publicznie do oskar&zdote&nacute wystosowanych przez prokuratur&eogon Nowego Jorku. Firma wyja&sacuteni&lstroka, dlaczego walka ze _skrzynkami_ z Counter-Strike 2 nie ma sensu, a tak&zdote stan&eogon&lstroka w obronie gier w ogóle.

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"Valve does not cooperate with gambling sites" - Counter-Strike publishers issue rare public defence of lootbox mechanics, following New York lawsuit

In an unusual show of candour, Valve have spoken out publicly against a lawsuit filed in New York, USA that accuses them of "letting children and adults alike illegally gamble" via loot boxes in Counter-Strike 2, Dota 2, and Team Fortress 2.

With the caveat that I am no Atticus Finch-esque legal expert or even a Louis Tully-grade bumbler, I find Valve's rebuttal to be a mixture of whataboutery…

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Valve argues loot boxes "widely used, not just in video games but in the tangible world" as it expresses 'disappointment' over New York state lawsuit

Following recent news the state of New York is suing Valve over its implementation of loot boxes - which New York attorney general Letitia James has described as "illegal gambling" - the Steam owner has shared a lengthy public statement, saying it is "disappointed" at the decision and doesn't believe the "mystery boxes" in its games violate the state's gambling laws.

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New lawsuit wants Valve to repay "billions" earned from "illegal gambling" lootboxes in Counter-Strike, Dota 2 and Team Fortress 2

Tis the season for taking Steam to court, apparently. A new class action lawsuit has been filed in Washington, USA accusing Valve of running an unlawful gambling operation through lootbox mechanics in Counter-Strike 2, Counter-Strike: Global Offensive, Dota 2, and Team Fortress 2.

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What does New York's legal case against Valve mean for the company and its players? To find out, we asked a lawyer

A week ago, New York's attorney general Letitia James announced the state of New York intended to sue Valve over its implementation of loot boxes in Counter Strike 2 and Dota 2. It's her belief both children and adults are exposed to "illegal gambling" - comparing the loot box features to slot machines, and Valve to a casino.

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