TikTok, trading cards, and squishies propel a strong start to the year.
The post Circana: U.S. Toy Industry Secures Double-Digit Growth in Early 2026 appeared first on The Toy Book.
TikTok, trading cards, and squishies propel a strong start to the year.
The post Circana: U.S. Toy Industry Secures Double-Digit Growth in Early 2026 appeared first on The Toy Book.
From vinyl records to dumb phones, consumers are embracing simpler technology. Wired earphones are the latest comeback story.
Trading cards continue to lead the category, while building sets, collectibles, and plush gain ground ahead of the 2026 FIFA World Cup.
The post Circana: Soccer-Related Toy Sales Jump 160% as Global Fan Demand Grows appeared first on The Toy Book.
Tomodachi Life: Living the Dream was the best-selling game in the US last month.
Read more
Australia's foodservice delivered another resilient quarter. Despite intensifying economic pressures, foodservice traffic grew for the fourth consecutive quarter. Overall in Q1 2026, total spend...
'Tomodachi Life: Living the Dream' tops April sales as the Esports World Cup heads to Paris.
The post Nintendo, Esports, and Roblox Lead This Week’s Gaming News appeared first on The Toy Book.
Analyst Mat Piscatella from Circana shared on the social network Bluesky his insights on how April turned out for the gaming market in the US. He provided both general data and a chart of the most successful games, among which the pirate survival game Windrose from Uzbekistan’s Kraken Express was included.
Food Brands Take A Bite Out of Retail with Playful Licensing Opportunities
The post Big Snack Attack appeared first on The Toy Book.
Tomodachi Life: Living the Dream led Circana's US charts in April, generating over $41 million in combined physical and projected digital sales.
Read more
Toy companies tap into real-time
cultural moments to create fan-favorite products.
The post Toy Association Perspectives: Fan-Driven Play Rewrites the Rules appeared first on The Toy Book.
We've been covering video games a lot here at No Film School, and the reason is that I am seeing more and more growth in the gaming industry. That's not just with titles but also jobs for filmmakers who can help them build worlds and VFX artists and writers, too.
But what if I told you a lot of that opportunity was being funneled into only three games?
New data released by the ESA and…
One possible reason Xbox and PlayStation are possibly backing away from porting games to more platforms
Exklusivspiele sind offenbar noch nicht bereit für den Ruhestand. Während Microsoft, Sony und praktisch die halbe Branche seit Jahren daran arbeiten, alte Plattformgrenzen aufzuweichen, zeigt eine neue Verbraucherumfrage von Circana: Für viele Spielerinnen und Spieler bleiben exklusive Titel weiterhin ein entscheidender Grund, überhaupt auf einer Konsole zu spielen.
Mehr
Analyst at Circana, Mat Piscatella, published his monthly report on the state of the U.S. gaming market. He reported that in March, the market’s revenue increased, and the top 20 highest-grossing games of the month included six new titles.
Pokémon Pokopia? Nos EUA, Resident Evil Requiem cedeu a liderança para a estreia do MLB The Show 26 em março, segundo o Circana!
MLB The Show 26 ultrapassa Resident Evil Requiem nos EUA
Total US consumer spending on video games jumped 12% to $5.3 billion in March 2026, while first quarter spending rose by 5% year-on-year to $14.6 billion.
Read more
The audience for premium games is becoming wealthier. In an interview with EDGE magazine, Circana analyst Mat Piscatella stated that the proportion of affluent gamers in the paid titles segment is increasing more and more.
Resident Evil Requiem debuted as the best-selling game of 2026 in the US, topping Circana's February charts and ranking in first place across PlayStation, Xbox, and PC storefronts.
Read more
A new report has outlined how an uptake in global foodservice traffic was achieved in 2025 despite strong economic headwinds. Global foodservice traffic increased...
New data released from Circana and B-Stock
US consumer spending on video games rose 3% year-on-year to $4.3 billion in January 2026. This growth was driven by a 23% increase in non-mobile subscription services, generating $596 million in revenue.
Read more
Circana analyst Mat Piscatella shared the first report on the state of the American market in 2026. Here are the key points.
The Circana analyst Mat Piscatella shared the first report on the state of the American market in 2026. Here are the key points.
There is no denying the strength of the trading card business...
The post Panini America Rocks Toy Fair with Dual Circana Honors appeared first on The Toy Book.
US consumer spending on video games is expected to rise 3% to $62.8 billion in 2026, according to data from Circana.
Read more
Capcom's latest financial results highlight a recurring trend: announcing a new franchise title can boost sales and player engagement with previous games.
Read more
It is expected to generate $62.8 billion.
The report details how consumers navigated shifting fashion cycles, value sensitivities, and performance‑driven demand in 2025
The post CIRCANA ISSUES Q4 2025 FOOTWEAR INDUSTRY PULSE REPORT appeared first on MR Magazine.