DCC Month of Horror: Day 1 Chains of Hell

 

Originally published October 1st 2024

Wide-eyed peasants tell tales of horrible chain encrusted creatures, their flesh bleeding as the metal digs deeper and deeper into them.. Chain devils, they chant. They are not entirely wrong. However the bound is not the denizen of hell, the bound in their victim.

The chains themselves are what puppet these corpses. Their purpose is inscrutable but…

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when the north wind blows through the valley, A Game Played in the Valley, and Valley of the Golden Bull.

Originally published July 2nd 2024

Lots of valleys in this one. I decided to do three this time because the first two were so slim.

when the north wind blows through the valley

Landsquid, Feral

Will be described in the future Monsters.MD conversion.

Magpie-faced

Init: +3; Atk: As Weapon +2; Crit III/1d6; AC 11 (agility); HD 1d10; MV 30’; Act 1d20; SP Shiny Lover; SV Fort +1, Ref +1, Will…

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Staying Classy in the Stone Age 1

Originally published May 5th 2024

Last September my long time friend Ciara mentioned the idea of running a stone age fantasy game, and in a discord server I am in, someone started a thread about paleolithic hex crawling so I decided to revisit this idea.

Classes such as the fighter need no real adaptations, all that is needed is a change of equipment list and you have someone who is capable of…

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More Old Songs for the Shudder Mountains

Originally published April 14th 2024

 

Banjo Pickin’ Girl (DC 14; 2 minutes): This old song’s power only works its magic if the musician is a woman. Upon a successful performance the musician or a woman of her choosing has an aura of protection about them. Any man who tries to attack them for the next hour suffers a -1d penalty to any attempt to harm her.

Long Journey Home (DC 12; 4 minutes):…

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Bronze Age DCC Occupations

Originally published January 14th 2024

This is mostly based on southeastern europe, northern africa, and asia minor but with small aspects of bronze age china mixed in.

I play with a house rule where You roll an additional d10 to determine what you are, with 1-7 being human, 8 being dwarf, 9 being elf, 10 being halfling.

A link to a pdf download can be found here.

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Dinosaur Stampede

Originally published January 1st 2024

Level: 3

Range: 100’

Duration: Varies

Casting time: 1 round

Save: Reflex

General: The caster summons forth the spirits of long dead dinosaurs to trample their enemies. Successful saves merely half the damage suffered while being trampled by the spirits. The spirits charge forth in a straight line, unaffected by gravity. The caster may only cast this…

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Dungeon Crawl Meshi

Originally published December 8th 2023

I am a large fan of the manga dungeon meshi. I have been able to read it through my local library. I decided to write up a few things I have seen in it for use with dungeon crawl classics. Never been play tested or anything these are straight out the oven.

Food

Ration Types

Food is essential for proper adventuring, how is one to win gold and glory on an…

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A DCC conversion of the Bestiary in Glory Hole Dwarven Mine

Originally published July 21st 2023

I recomend for the undead monsters you add an aditional random trait to add to the DCC flavor. I have added my own but chose to not include them here.

Bestiary

Badger

Initiative: +2

Attacks: Bite +6 Melee (1d4+1)

HD: 2d8

AC: 13

Movement: 20’

Action: 1d20

Saves: Fort +3, Ref +3, Will -2

Crit: M / 1d12

Bigfoot

Initiative: +3

Attacks: Fist +7 Melee…

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Expanded Breath Weapons for DCC Dragons

Originally published January 28th 2023

The dragon generation system for DCC is one of the coolest features of the game if you ask me. However the breath weapons are cool but they are all fairly vanilla. If you wish for a more "gonzo" set of breath weapons to use I have an expanded list that hopes to help.

A PDF for home printing can be found here.

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