Cosmic Horror Spellcasting for Violence.

For use with Violence. Best used in the context of mythos spellcasting.

Based on this post.

Evoking the Inhuman Forces

Those with the Spellcasting Trait may evoke the inhuman to change reality. Speaking the cosmotic tongues of the eld. 

The character states what they wish to accomplish as simply as they can, and counts the number of syllables needed to express this idea. This is added to a…

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Spelljammer Rules For Dungeon Crawl Classics

I wrote a cleric spell for spelljamming clerics in DCC and technically a spell for wizards but honestly this is just a spelljammer generator alongside a spelljammer randomizer. This document assumes you have access to the spelljammer boxed set already.

If you want to download these as pdfs these can be found here.

Special thanks to Blark and Sean.

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Dinosaur Stampede

Originally published January 1st 2024

Level: 3

Range: 100’

Duration: Varies

Casting time: 1 round

Save: Reflex

General: The caster summons forth the spirits of long dead dinosaurs to trample their enemies. Successful saves merely half the damage suffered while being trampled by the spirits. The spirits charge forth in a straight line, unaffected by gravity. The caster may only cast this…

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Dungeon Crawl Meshi

Originally published December 8th 2023

I am a large fan of the manga dungeon meshi. I have been able to read it through my local library. I decided to write up a few things I have seen in it for use with dungeon crawl classics. Never been play tested or anything these are straight out the oven.

Food

Ration Types

Food is essential for proper adventuring, how is one to win gold and glory on an…

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6 New Troika Spells

Beautiful Horn 1

The wizard can imbue the majesty of brass onto any tube-shaped object they touch. Blowing into the object well let out beautiful music that can be heard for a mile around.

Begoop 2

Turn a 24 foot area three feet deep into a viscous sludge.

Muddy 1

A wizard can make it so someone's footstep track mud everywhere they step for 3 minutes. 

Painting Form 1

The wizard can assume…

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