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Setting Expectations: What Isn’t in MX’s Core Book?

You may feel disappointed if you come to Mission X hoping for a generic “anything goes” toolkit. GURPS Third and Fourth Editions offer that, but they had my lifetime to get there. Players who want a complete, self-contained game—create an operator, grab their gear, and kick in doors with their squad—can get to the table in under an hour. This is exactly what the Introduction promises—and exactly…

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What ‘Modern Action’ Really Means in Mission X

Mission X: Kick the door. Bring the violence. Don’t talk. Don’t hesitate. Solve problems with hot lead and cold nerve. If it ends in decisive, kinetic fury, this is your game. No plot armor. Just skill, steel, and nerve. Welcome to Mission X.

The post What ‘Modern Action’ Really Means in Mission X appeared first on Gaming Ballistic.

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Mission X: The Dungeon Fantasy of Modern Action – Complete and Powered by GURPS

Mission X is the modern-action counterpart to the Dungeon Fantasy RPG: a 100% complete, self-contained Powered by GURPS game that keeps the elegant 3d6 core while streamlining everything for fast, lethal play in Stargate-style first-contact horror, XCOM raids, and desperate last stands. Veterans feel instantly at home, new players are shooting bad guys in the face in under an hour, and the whole…

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