Problems • Re: [Mineclonia] Furnace Minecarts

If you would like to ensure that this bug report is seen, mention it here:

https://codeberg.org/mineclonia/mineclonia/issues

  • or - possibly checked less often:
    viewtopic.php?t=29533

If you know a few bits about programming, I am certain the Mineclonia developers would appreciate a bugfix patch.

Statistics: Posted by Krock — Sun Jun 21, 2026 15:47


Modding Discussion • Re: Minetest-Mods team [Mod repository]

Media files ? In Facade ? Perhaps you are thinking of another mod ?

Yes, textures. It took me a moment to find the "textures/license.txt" file, which document your textures. I should move that to the repository root.

[topic: stoneworks] I am not sure either of those mods provide the same system of nodes as this mod does ?

Indeed. "stoneworks" provides a few similar yet not identical…

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Modding Discussion • Re: Minetest-Mods team [Mod repository]

Do you also deal with https://github.com/mt-mods/ as well ?

No. That is a separate organisation. See also: https://github.com/mt-mods/mt-mods. Although, there is a large overlap in interests (pool of mod maintenance) and contributors. I do however have the feeling that minetest-mods is slower-paced due to lack of issue/PR feedback and review. Support is welcome.

EDIT: I also considered…

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Modding Discussion • Re: Minetest-Mods team [Mod repository]

..and sorry for the incoming Mods bombing. That's everything afaik, just whatever is worth saving, or which folks may want to tinker with when bored.
I do have a copy of facade on my pc which I have added quite a few items too

It took a while to have a look at the mods but it's better this way than to let them rot. If you again happen to have the endurance, you may contribute at any time.…

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WIP Mods • Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

The most recent adoption (to my knowledge) by TumeniNodes is now found here: https://github.com/minetest-mods/blacksails

The mod does more than what the repository might give away, thus seeing development on representation should give it the attention it deserves.

Statistics: Posted by Krock — Sun Jun 07, 2026 08:10


Modding Discussion • Re: Minetest-Mods team [Mod repository]

I would like to do this asap now.

Sure. Here's a brief introduction: https://minetest-mods.github.io/index.html , section "Repository transfer". Your post is already a request, thus no need to duplicate it elsewhere. Please transfer the affected repositories to one of the minetest-mods owners (possibly me?), such that they can be moved into the organisation after reviewing. If the instructions…

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Mod Releases • Re: [Mod] Unified Inventory [git][unified_inventory]

Since this is still receiving occasional updates, you should add a settingtype to hide specific categories/item names/itemstrings in the crafting guide.
My specific use for this is would be hiding the thousands of slopes/slabs from moreblocks that bloat the guide.

Sometimes you still want to know whether a slab/stair recipe exists for a certain block. Maybe they could be shown automatically…

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News • Luanti 5.16.0

Luanti 5.16.0 has been released!

Blog post: TODO

Highlights

  • Several bugfixes (including memory leaks and graphical fixes)
  • Client option to disable the damage flash
  • Keybinds for camera rotation
  • Support for more mouse buttons (for keybinds)
  • Feature to skip the wield item swap animation
  • HUD text size is no longer limited to whole numbers
  • The behaviour of…
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News • Re: Luanti 5.16.0-rc1

You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions that lead to the described implementation/fix.

That's a fair request. However, at this point you could as well browse the git commit history to see all relationships of each and every change. Honestly I am not willing to spend more effort on changelog entries unless they are important…

News • Luanti 5.16.0-rc1

This is the 1st release candidate for Luanti 5.16.0, which is expected to release in May.

You can find some builds here: https://github.com/luanti-org/luanti/re ... 5.16.0-rc1

  • Windows 32-bit and 64-bit builds
  • Windows 64-bit self-extracting launcher (you can find the user data in %APPDATA%)
  • Unsigned Android builds (see release desciption)

Note: They will report themselves as…

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Modding Discussion • Re: How to do an Underground Magma/Lava Lake or Lava pocket?

You could detect caves generated by the mapgen and fill those with lava.

  1. Use an on_generated callback
  2. Retrieve the VoxelManip objects (+ data)
  3. Probe a few positions by scanning upwards or downwards in the vmanip data for "air" nodes.
  4. If there are sufficient "air" nodes, do replace all of them under a certain Y coordinate with >= 1 lava source
  5. Write the data back to the map
  6. Test…
Problems • Re: Graphics Not Load, minetestserver.5.15.0, minetest.5.14.1, minetestAndroid.5.15.0.

Whereas the 3D world does not render, at least the HUD elements are still visible. I would assume that the inventory works too.

  1. Run /grantme all
  2. Enable noclip and fly mode to ensure you're not stuck in a node, underground.

If the issue persists: https://github.com/luanti-org/luanti/issues/16014

  1. In the main menu settings, set antialiasing to "None"
  2. Re-test
  3. Disable other eye-candy…
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Problems • Re: Graphics Not Load, minetestserver.5.15.0, minetest.5.14.1, minetestAndroid.5.15.0.

Whereas the 3D world does not render, at least the HUD elements are still visible. I would assume that the inventory works too.

  1. Run /grantme all
  2. Enable noclip and fly mode to ensure you're not stuck in a node, underground.

If the issue persists: https://github.com/luanti-org/luanti/issues/16014

  1. In the main menu settings, set antialiasing to "None"
  2. Re-test
  3. Disable other eye-candy…
Read more →
Problems • Re: Graphics Not Load, minetestserver.5.15.0, minetest.5.14.1, minetestAndroid.5.15.0.

Whereas the 3D world does not render, at least the HUD elements are still visible. I would assume that the inventory works too.

  1. Run /grantme all
  2. Enable noclip and fly mode to ensure you're not stuck in a node, underground.

If the issue persists: https://github.com/luanti-org/luanti/issues/16014

  1. In the main menu settings, set antialiasing to "None"
  2. Re-test
  3. Disable other eye-candy…
Read more →
News • Luanti 5.15.1

Luanti 5.15.1 has been released! (bugfix release for 5.15.0)

Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0)

Highlights

  • Attempt to work around rendering issues related to array textures.
    Due to lack of input from affected people, the root cause is yet unknown.
    If you were (or still are) affected by this bug, please submit a full report on GitHub, Issue…
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Mod Releases • Re: [Mod] Unified Inventory [git][unified_inventory]

Unified Inventory now supports multiple craft outputs, most relevant for custom craft recipes like seen in machine nodes. For example, this technic commit, introduces support such that technic:sawdust will now show two additional recipes with 2 outputs.

Note that the current implementation is yet imperfect for > 2 outputs. Stay tuned for updates in the future.

Furthermore, I noticed that a…

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