Tenebris Somnia gets October 2026 release date

Developed by Andrés Borghi and Saibot Studios and published by New Blood Interactive, Tenebris Somnia mixes retro-inspired pixel art gameplay with live-action cutscenes featuring real actors, practical effects, and some genuinely unsettling creature designs. The story follows Julia, a woman haunted by terrifying nightmares involving her ex-boyfriend and monstrous creatures. Things quickly spiral…

Blood West DLC “Scavengers” launches this summer

Publisher New Blood Interactive and developer Hyperstrange announced Blood West is getting new DLC this summer. Their weird west stealth first-person shooter is getting new “Scavengers” downloadable content this summer, on June 3rd. “Blood West: Scavengers brings the long awaited endless roguelite mode to Blood West!,” a teaser for the content reads. “See how long you […]

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Blood-drunk shooter Ultrakill is back with a whole hellworld full of lies, portals and non-Euclidean spaces

Do you like architecture that plays tricks on you? Secret rooms in DOOM? The Ashtray Maze in Control? Thinking with Portals? The 5 a.m.? That painting of some books outside the lockers in the British Library that bends queasily as you approach, revealing itself to be a horrible wedge of tomeflesh, projecting outward into our realm like some dead author's imprisoned soul? I guess you’ll be playing…

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New Blood Interactive: “Steam è la piattaforma più redditizia”, ma le console restano per i fan

Per New Blood Interactive, Steam è di gran lunga la piattaforma più vantaggiosa dal punto di vista economico. A dirlo senza giri di parole è il cofondatore Dave Oshry, che in una recente intervista ha spiegato come il PC rappresenti il cuore del business dello studio. Eppure, nonostante margini inferiori e processi più complessi, i […]

L'articolo New Blood Interactive: “Steam è la piattaforma…

"What's 100% of zero? Like, who gives a shit?" New Blood boss unimpressed by Epic sharing more revenue with devs than Steam

Earlier this month, Epic Games Store shyly announced that their free game giveaways are having "a measurable halo effect across the broader PC ecosystem", increasing the sales of those games on Steam during the offer period. New Blood Interactive’s Dave Oshry has made the same argument a bit less sympathetically: boosting the profile of games already on Steam is the _only_ reason to release…

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Jak długo GOG utrzyma się na rynku? „Muszą kogoś obchodzić, bo inaczej znikną” - twierdzi prezes studia indie

Je&sacuteli chodzi o cyfrowe platformy dystrybucyjne, ma&lstroko która mo&zdote si&eogon równa&cacute ze Steamem pod wzgl&eogondem funkcjonalno&sacuteci. Do&sacute&cacute blisko jest GOG, którego motorem nap&eogondowym s&aogon mi&lstroko&sacute&cacute do klasycznych tytu&lstroków i archiwizacja mediów. Prezes prosperuj&aogoncego studia indie New Blood zadaje jednak pytanie: ile czasu…

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