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Ex-RPGNet Review: Minions – The Fearsome Foes

A great third-party Monster Manual for D20. Minions is a little pricy for its content, but the quality is high. Recommended. Review Originally Published March 13th, 2002 CONTENT Minions: The Fearsome Foes is a third-party monster manual from Bastion Press. It’s a softcover featuring full-color printing on glossy pages, and weighs in at 96 pages. […]

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My Session Notes

First: I’m frequently asked what my session notes look like. People want an example of what my prep looks like. Second: Last week at Green Dragon Fest, I was asked if I would be sharing the scenario I ran on the Alexandrian. I said I’d like to do that, but wasn’t certain if it would […]

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Ex-RPGNet Review: Heavy Gear – Blueprint File

Dream Pod 9 has established a reputation of visual excellence, and delivers it strongly with their line of poster-size blueprint files. Review Originally Published February 5th, 2002 Dream Pod 9 has earned a reputation of high excellence across its three lines of games (Heavy Gear, Jovian Chronicles, and Tribe 8 — and if you didn’t […]

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Ex-RPGNet Review: HârnWorld – Kiraz: The Lost City

It’s like starving yourself for three days, and then eating a pecan. Kiraz makes you hungry for information, but leaves you unsatisfied when all is said and done. Review Originally Published October 10th, 2001 Kiraz: The Lost City is the second adventure in the In Search of Panaga trilogy of modules. However, it is also […]

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Chaos Lorebook: Touch of the Ebon Hand

The pages of this volume are filled with disturbing and highly detailed diagrams of the most horrible physical deformities and mutations. A closer reading quickly reveals that these deformities – referred to as “the touch of the ebon hand” – are venerated by the writers as the living personification of chaos incarnate. Particularly prized are […]

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Ex-RPGNet Review: HârnWorld – Azadmere

Where’s the dwarven beef? Review Originally Published October 9th, 2001 Azadmere is a HârnWorld supplement, containing four Encyclopedia Hârnica articles: Azadmere (10 pages), Khuzdul (4 pages), Habe (6 pages), and Zerhun (10 pages). It also includes full-page Player Maps (black and white, unlabelled) and Common Maps (full-color, labelled) for Azadmere (the kingdom), Habe, Zerhun, and […]

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Chaos Lorebooks

As part of my In the Shadow of the Spire campaign, I’ve developed a number of chaos lorebooks, some of which have featured in various Ptolus Remixes and others have appeared in the In the Shadow of the Spire campaign journal. They’re based around a network of chaos cults — an extensive node-based campaign campaign which incorporated […]

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Ex-RPGNet Review: HârnWorld (2nd Edition)

A classic fantasy world, Hârn continues to distinguish itself as a setting of unique detail, depth, and excellence. Review Originally Published October 9th, 2001 Hârn is a fantasy world created by N.R. Crossby and first published in 1983 by Columbia Games. In 1990, a second edition of HârnWorld (which is being reviewed here) was released, […]

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Chaos Lorebook: The Book of Faceless Hate

No title marks the tattered, dark brown cover of this book. Its contents are written in a nearly illegible scrawl that could only have been born of hopeless madness. The first several pages of the book are covered in repetitions and variations of a single phrase: FACELESS HATE. (They wait in faceless hate. We shall […]

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Ptolus: The Alexandrian Remixes

TM and © 2022 Monte Cook Games, LLC I’ve been running adventures in Monte Cook’s Ptolus for over twenty years, including my long-running D&D 3E campaign In the Shadow of the Spire. The Ptolus sourcebook — originally published D&D 3E, but since released in edition for D&D 5E and Cypher — is one of the best RPG setting sourcebooks ever published. […]

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Ex-RPGNet Review: Rappan Athuk – The Dungeon of Graves – R1 The Upper Levels

Rappan Athuk promises “the grand-daddy of all dungeon crawls”! It delivers. Third Edition Rules, First Edition Feel. That’s Necromancer Game’s tagline. In their introduction to Rappan Athuk they expand on what this means: “Why is the dungeon there? No one knows. Why do the monsters usually fight rather than talk? We aren’t really sure. Why […]

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Ex-RPGNet Review: Murder of the Seven Points

Although presenting a mystery which cannot be solved, The Murder of the Seven Points is probably worth checking out. Review Originally Published October 1st, 2001 After initially being very enamored with the Adventure Boosters format pioneered by AEG, I found myself rapidly souring on the idea after a series of markedly lackluster efforts (my reviews […]

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Ask the Alexandrian #23: Macro to Micro

FD writes: I really enjoy prepping the “macro” parts of my campaign, but I hate creating the “micro.” I use your node-based scenario design. I understand the factions and the major characters. I like creating all the connections between these elements and I understand the conflicts and motivations that drive the campaign. But when I […]

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