How Croakwood captures the challenge of a townbuilder like Anno but avoids the stress and pressure

If, like me, you walk through this world forever thinking about Chicken Run, you too may expect at any moment to discover the animal kingdom is actually made up of industrious town-building critters. Though, hopefully they're not looking to attack and tie us up if ever they're rumbled. Especially when the towns they're making look as delightful as those in frog townbuilder Croakwood. I could…

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"Pay the gravity tax": In crushing strategy game Asema, your factories will become a vortex if they grow too vast

I like a factory simulation that fervently embraces the basic evilness of factory sims, these games about wrapping a smoking, clanking straitjacket around a realm of organic colours and unsuspecting resource deposits. Or in the case of Asema, around the wonders of the interstellar abyss, and whatever life it contains. "You are old, one of many," goeth the blurb. "There may be an infinite amount…

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"Even dry and lost places can flourish with a little care": Waterful is a gentle, beautiful puzzler about drawing rivers that makes me yearn for something overwhelming

Waterful is that most appropriate and disquieting of things, a "nature-builder". It's a soft and colourful chillout game in which you cut rivers through procedurally generated landscapes with a cursor, drawing from a limited supply of water that is topped up by connecting springs.

Importantly, and perhaps dispiritingly, you can dig and refill the terrain as you please. Depending on the shape of…

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Star Trek: Outposts Unknown's demo introduces an upbeat settlement builder, though my crew of clocking-out ship slackers wouldn't last a day in RimWorld

Offworld settlement builders delight in forcing their pebble-gathering, ore-hoarding colonists into a life of subsistence scrounging by way of disaster: a crashed spaceship or cryogenic malfunction leaving them no choice but to eke out an existence on a hostile rock. Star Trek: Outposts Unknown, announced yesterday and already bearing a demo, is different. Your team of explorers aren’t trapped;…

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Life Below sees you restoring a dying sea floor, yet it makes for a surprisingly cosy city builder filled with touches of vibrant life

For people who don't play city builders, it may be easy to look at them as something mechanical and bureaucratic. Grids of streets, well-ordered manufacturing production lines, and carefully tailored catchment areas to ensure residential zones will efficiently staff nearby businesses, don't scream the stuff of life. Though, play enough of them and you will often see there can be a good deal of…

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Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God

Many fantasy games deal in the prospect of sacrificing things to gods, but few dramatise the associated exciting logistical pressures. Say you want to chuck a bunch of virgins into a volcano at regular intervals, to stop the regional Vulcan pulling a Pompei. Well, how are you going to procure an adequate supply of vestals, if you keep incinerating the very means of production?

Perhaps you can…

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KingFish is a co-op roguelike where one of you gets to play a city builder while the other plays an action game

We all love a little city builder around here, right? Course we do! But I'm sure not all of our friends do, they'd rather be off hacking and slashing and other such brutish things. KingFish, then, might present a pleasant opportunity to bring you and said friend together, for it is both a city builder and an action game, where one of you gets to do the building, while the other gets to do the…

Amberspire review - a strategy game dedicated to the dicey ecopoetics of urban sprawl

The key thing to know about Amberspire is that it isn't a city-builder in the SimCity sense, but a turn-based boardgame puzzler in which you don't so much 'build' a city as you do manage a tumult of unpredictable, city-flavoured agencies. Created by Lunar Division, developers of The Banished Vault, it takes place on the surface of a moon-sized mausoleum - a vast Venetian graveworld whose…

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While you wait for Subnautica 2, here's a moody Bioshock-esque strategy game in which you can put Big Daddies on crabs

As Subnautica 2's early access launch approaches, my mind inevitably drifts to videogames that explore the pleasures and horrors of the deep blue. Tides of Tethys is one for the Jules Verne fans amongst you, with perhaps a pinch of Warhammer 40,000. It's an underwater strategy roguelite with city-building elements in which you guide troupes of bathynauts around procedurally generated ocean…

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The War to End all Wars is a colony sim now, with an Acceptable Losses gauge

If Dig In were called a 'historical wave defence strategy base-builder' or similar I wouldn't have been jarred by it. Odds are I'd have skimmed right past. Instead, Icelandic developers Vitar Games are calling it "a WW1 trench warfare colony sim", and this wigs me out a little. We are colonising the Somme! Nothing is too sacred for artistic depiction, and people have been commodifying memories of…

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What are we all playing this weekend?

This weekend, the decorating begins. Yes, I have bitten off more than I can chew, but what is life if not enthusiastically inviting choking hazards? I'll be removing cabinets, sanding and priming carpentry, cleansing walls with sugar soap, and, if I've done everything, covering the kitchen in B&Q's Chorizo matte emulsion paint.

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If Windrose isn't quenching your sealord fantasies, maybe carving out your own Libertalia in pirate citybuilder Corsair Cove will

As if catching the same briny breeze as early access darling Windrose, unannounced but blatantly obvious Assassin’s Creed: Black Flag Resynced, and, uh, Soulframe, there’s yet more pirates coming in yet more pirate games. Publishers Hooded Horse have announced Corsair Cove, an island citybuilder and freebooter colony management sim in the works at Tropico 6 and Park Beyond devs Limbic…

Tak realistycznego city buildera jeszcze nie było. Nowa gra może spełnić marzenia fanów Cities: Skylines

Na rynku zdecydowanie nie brakuje gier z gatunku city builderów, ale rzadko która próbuje rzuci&cacute r&eogonkawic&eogon Cities: Skylines pod wzgl&eogondem realizmu i grafiki. Wygl&aogonda jednak na to, &zdote wkrótce si&eogon to zmieni. Zapowiedziano nowy symulator budowy miasta - City Masterplan.

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Build the city of your dreams, and your graphics card's nightmares, in hyper-shiny mayoral sim City Masterplan

Newly formed dev outfit 1:1 Studio have announced their first game, a glossy citybuilder that, appropriately, promises "true 1:1 scale" construction across enormous 24x24km maps. City Masterplan doesn’t have a release date, but it does have a Steam page that’s full of feelgood marketing bumf like "Say goodbye to rigid grid constraints" and sensual whispers of "realistic traffic simulation."

Less…

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This week in PC games: gritty GTA 4-coded brawler Samson, Ancient Greek bull defender Minos, and a wobbly violinist battles some stairs

Didn't expect to see me here, did you? Well, as always there's a new - if slightly abbreviated - week of PC games to dissect. Edwin's away travelling the world and hopefully encountering some tolerable bed and breakfasts, so I've popped in to see what sorts of stuff we can stick in the Maw in order to keep it happy for the next few days. Wish me luck!

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What are we all playing this weekend?

There is a significant danger that this article will have aged _terribly_. You see, I asked everyone what they were playing this weekend on Thursday, rather than the usual post-lunch scramble on a Friday. You see, I took Friday off to travel to Wales to spend a long weekend with my family. Who knows what happened between my polling of the team on Thursday and Friday? Perhaps Valve surprise…

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Coexist with a capricious, rusty moon in Amberspire, the new isometric city-builder from the creator of The Banished Vault

I am shocked to discover that this is the first time we've written about Amberspire, the new sci-fi city builder from Nic Tringali, developer of starfaring monastic strategy game The Banished Vault. Shocked, I tell you!

It's set on a gas giant moon, looks a bit like isometric Sable, features dice with arcane symbols, and challenges you to "cohabit" with an ecology of ooze, silica and rust,…

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Minos: Endlich mal Stiernacken – bringt Devolver das spannendste Tower-Defense-Spiel des Jahres?

Was ist Minos? Ein Mix aus Tower-Defense und Strategie, in dem ihr den Minotauros aus der griechischen Mythologie spielt. Entwickelt wird der Titel von Artificer (haben die ausgezeichneten “Sumerian Six” und “Showgunners” auf dem Kerbholz), Devolver ist Publisher von Minos. Das Spiel erscheint im zweiten Quartal 2026 für PC.

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What are we all playing this weekend?

I truly hope the sun has got his hat on this weekend as I'm cycling out to family in the countryside and I'd rather not arrive soaked through by rain. Granted, I will be arriving soaked through with sweat, but I am happy with this outcome. For reasons I can't quite fathom, self-wetted clothes are bearable, weather-wetted clothes are intolerable.

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Nova Roma erscheint im Early Access und könnte Städtebauer schon da begeistern

Was ist Nova Roma? Als römischer Flüchtling errichtet man auf einer fernen Insel eine neue Siedlung. Das Spielt wird von Lion Shield Studios entwickelt, nachdem es mit Kingdoms and Castles seinen erfolgreichen Einstand gegeben hatte. Es erscheint am 26. März als Early-Access-Titel auf Steam, GOG, im Epic Game sowie dem Microsoft Store, wo es auch im Game Pass verfügbar sein wird.

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The latest Whiskerwood update finally lets you stop hungry mice from raiding your food warehouses – though they might riot over it

There's nothing more annoying than watching a mouse snack away on an apple in the warehouse when you explicitly built them a charming little bistro just down the street. Literally nothing. I don't want to hear about your neighbour who puts the bins out before the sun's up, nor your colleague who microwaves fish in the office, or the pimple on your bum that flares up whenever you've a week of…

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Learn about real-life rewilding in "idle city-builder + creature collector" Grow Wild, which is taking playtest sign-ups

Spectrum48's Philip Sinclair has spent 15 years rewilding a field, "rewilding" being a process of restoring ecosystems to something like a state of 'natural' equilibrium. Now, he's making a videogame about it. That game is Grow Wild, which is currently accepting playtest sign-ups. It sees you restoring biomes across the globe, touching down on sickly square arcadias like an avenging angel…

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'The teenagers have it coming' I tell myself as I set another spike trap in this Greek myth-infused tower defense game

At the center of the labyrinth is a minotaur. He is bound with muscle. He is fearsome. He is… snoring. Asterion, bored with how long I am taking to place my traps, has gone to sleep. This is despite warriors armed with swords and bows lining up at the gates leading into the maze, itching for their chance to battle the bull-headed, human-bodied creature.

Still, even though he is in mortal danger,…

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Rally Point: Whiskerwood suggests that, even without the violence, colonialism is a scam

Whiskerwood has made it undeniable: I have the opposite of a speedrunning problem. Give me a stretch of land, a supply of loyal builders, and a free hand to go nuts building some impressive metropolis, and I will, within mere dozens of hours, produce a small, haphazard hamlet reluctantly beginning to flirt with ironmaking. Rome was not built in a day. If I'd had my way, it still wouldn't…

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