Um dos emuladores mais icônicos da história está oficialmente de volta — ou melhor, evoluiu. Os desenvolvedores por trás do lendário ZSNES anunciaram o Super ZS... [Ler mais]
Um dos emuladores mais icônicos da história está oficialmente de volta — ou melhor, evoluiu. Os desenvolvedores por trás do lendário ZSNES anunciaram o Super ZS... [Ler mais]
Now that he’s flying through space, Mario may be getting ready to do a barrel roll, as it was just announced that Fox McCloud will appear in The Super Mario Galaxy Movie. The Super Mario Galaxy Movie’s official X account made the announcement in a post that shows Fox McCloud, the hero of the Star Fox video […]
The post Fox McCloud Joins The Super Mario Galaxy Movie: First Non-Mario Character…
I discovered a company that Nintendo's lawyers need to go after.
This company directly profits from enabling software piracy. Going so far as to sell emulators and emulation hardware and distributing illegally obtained Nintendo ROMs.
These products are, according to Nintendo's own words, enabling wanton theft
Desde o início da década de 90,os Power Rangers se tornaram em um verdadeiro fenômeno cultural que transcendeu a televisão e invadiu várias outras formas de entretenimento, incluindo os videogames. É claro que isso não foi uma grande surpresa, já que a premissa de jovens comuns que se transformam em heróis coloridos para lutar contra monstros gigantes é um material perfeito para o mundo…
In 1995, _Star Fox 2_ was essentially finished. That’s the strangest part of this rabbit hole we went down while writing this. This wasn’t a vague prototype or a half-baked proof of concept buried in a vault somewhere. By most accounts, the game was _fully playable_
You've probably seen the raging debate among gaming enthusiasts: emulation – right or wrong?
With the rise of powerful gaming handhelds like the Steam Deck and readily available emulators, this debate has only been inflamed.
While some argue that emulation is a legitimate way to exercise your rights
Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital animation was still experimental: glossy, impressive, kinda futuristic. By the time _Toy Story_ arrived in 1995, it felt like the future had