The Starthorn

Originally published February 28th 2025

I wanted there to be more playable material for spelljammer. So I made this horrific dungeon heavy on cosmic horror metamorphosis that doesn't feature mindflayers.

Here is a pdf if you wanna print it.

And a plain text version.

Edit: I've not cleaned it up and provided versions for mothership and dungeon crawl classics.

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Spelljammer Rules For Dungeon Crawl Classics

I wrote a cleric spell for spelljamming clerics in DCC and technically a spell for wizards but honestly this is just a spelljammer generator alongside a spelljammer randomizer. This document assumes you have access to the spelljammer boxed set already.

If you want to download these as pdfs these can be found here.

Special thanks to Blark and Sean.

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Player facing attack rolls for DCC

Originally published December 6th 2024

 

Someone in the Goodman games discord server asked about changing DCC to not have monsters roll to attack but instead have player characters roll to defend. Here is how I would do it

Convert player character armor class to descending, this means a +2 agility bonus translates to  an unarmored AC 8. Wearing full plate means that you subtract 8 from your AC…

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The Saga of Helane of Thross

Originally published November 10th 2024

I recently did a solo hexcrawl of The Wilderlands of High fantasy using Dungeon Crawl Classics. I ran the game one in game day per real life day. I didn't use any special solo rules, I just used standard Basic Expert encounter procedures and a set of playing cards called into the weird. Let me tell you how things went down.

Day 1

Helane wakes in the…

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The Dreaming Lake & Vuludh and its Surrounds

Originally published August 24th 2024

 

The Dreaming Lake

Chimera

To create a chimera roll to determine how many d10 HD it has. Roll 1d8, dice explode.

A chimera hasas follows.

Result

1-4 2 Heads, 1 Tail

5-7 2 Heads, 2 Tails

8-10 3 Heads, 2 Tails

11-13 3 Heads, 3 Tails

14-16 4 Heads, 3 Tails

17-19 4 Heads, 4 Tails

20-22 5 Heads, 4 Tails

23-32 5 Heads, 5 Tails

33+ Ever shifting as…

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Armor of the Bay

Originally published June 26th 2024

 

Warriors need to have their innards protected. The best way to do that is to wear armor. Here are the common armors in the Birini region.

Cotton

Unprocessed cotton between fabric, creating a very soft armor that dampens impacts and is hard to pierce.

BX 6[13], 50 GP, 100cn
DCC +3, -1, –,d6,50 GP

Lamellar, Porcelain

Pieces of Thrion ceramic overlapping…

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Quickdraws

Originally published June 24th 2024

I’ve watched quite a few westerns* recently and also been watching a friend of mine play a samurai video game so quick draws are on the mind. Here are some rules for quick draws both modern and archaic for a bunch of different games.

The core of the system is simple: two people stand looking each other dead in the eyes, weapons sheathed. An opposed check is…

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Oludammi, and the Griffon's Territory

Originally published June 21st 2024

Oludammi, the Back-End of the Ass

Animal Aspirant, Crocodile

Will be described in the future Monsters.MD conversion.

Barbarians

Will be described in the future Monsters.MD conversion.

Death-Cleric Rukh-Vile

Init: +2; Atk: Staff +2 Melee (1d4); Crit III/1d10; AC 10; HD 3d8; MV 30’; Act 1d20; SP Magic, Grisly Demise: SV Fort +1, Ref +1, Will +2; AL…

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Beyond the Mountains and The Wall DCC

Originally published July 11th 2024

 

Here lies the beginning of my conversion of The Bronze Lands setting book to DCC. If you want any actual context as to what this is click here, it's free. This will be an irregularly posted part of my blog as I do the conversion two areas at a time until I eventually get to the unfinished Luke Gearing Monster document.

Beyond the Mountains

Ancient…

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