Frontier Developments reported its second-highest revenue to date, rising 16% to £104.8 million in FY26.
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Frontier Developments reported its second-highest revenue to date, rising 16% to £104.8 million in FY26.
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NetEase published its first quarter financial results, reporting a 6.9% rise in gaming revenue to RMB 25.7 billion ($3.7 billion), while overall revenue increased 6.1% to RMB 30.6 billion ($4.4 billion).
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As CD Projekt announced the third expansion for 2015's The Witcher 3, the developer reported a slight 6% increase in overall revenue to PLN 191 million ($52.5 million) during its first quarter.
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Take-Two CEO Strauss Zelnick says that the firm is still planning for long-gestating and recently rebooted online shooter Project Ethos to be a "massive hit" despite the escalating challenges of the market, which has seen even genre pioneer Bungie run into difficulties.
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Grand Theft Auto giant Take-Two Interactive has reported a 19% increase in both net revenue and net bookings for its 2026 financial year.
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Ubisoft has released its financial results for the full 25-26 fiscal year, reporting a sharp decline in revenue and net bookings, down 21.8% and 17.4% year-over-year (YoY), respectively, due to the "softer new release schedule" and new operating model.
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Embracer Group has released its fourth quarter and full-year financial results, along with plans to spin off Fellowship Entertainment as a new publicly listed company.
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Nexon reported strong first-quarter results, with net income rising 118% year-over-year, supported by a ¥14.5 billion ($91.4 million) foreign exchange gain.
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Square Enix has reported financial results for the year ending March 31, 2026, noting a decline in net sales due to reduced revenues from MMOs and games for smart devices and PC browsers.
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Nintendo president Shuntaro Furukawa explained the company's decision to raise hardware prices, attributing it to current market conditions rather than a single factor.
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Warner Bros. Discovery (WBD) said it was "preparing for its next chapter," but once again made no reference to its games business in a letter to shareholders after games revenue slumped 30%.
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Capcom has reported increased profits across all divisions for the ninth consecutive year, driven by its core digital contents segment – particularly Resident Evil Requiem and strong catalogue sales within the franchise.
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South Korean developer Pearl Abyss's Q1 operating revenue surged 419.8% year-over-year to ₩328.5 billion ($220.6 million), driven by the March 19 launch of Crimson Desert.
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Sega Sammy has released its financial results for the year ending March 31, 2026. While net sales increased by 13.6%, operating income from its entertainment contents, including the video games division, declined from ¥40.8 billion ($259 million) to ¥32.4 billion ($205.5 million).
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Sony has released its full-year financial results, reporting stable sales and a modest increase in operating income for its Games & Network Services segment (G&NS).
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Nintendo has published its full year financial results, reporting substantial growth in net sales and profits following the first fiscal year of the Switch 2.
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Unity has published its financial results for the first quarter ended March 31, 2026, with overall revenue rising 17% to $508 million, up from $435 million during the same quarter last year.
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Electronic Arts has announced the preliminary results of its fourth fiscal quarter – and the financial results for the full year – reporting a "record" performance underpinned by a successful Battlefield 6 launch, and live services portfolio growth. Net income was down 20.9% across the whole year, but up 81.5% across the latest quarter.
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Remedy has published its latest financial results, reporting a "profitable first quarter" as it prepares to launch its next title, Control Resonant.
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Krafton reported record Q1 results, with revenue up 56.9% to ₩1.37 trillion ($931 million) and operating profit at ₩561.6 billion ($381.3 million).
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Roblox reported strong first-quarter revenue and bookings growth in its latest financial results. However, the company lowered its annual growth outlook due to mandatory age checks and new safety measures.
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Microsoft has published its third-quarter results, reporting a 5% decrease in Xbox content and services and a significant 33% drop in hardware revenues.
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Capcom has revised its FY25 earnings forecast, citing stronger-than-expected performance from Resident Evil: Requiem.
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Koei Tecmo has updated its financial forecast for the fiscal year ending March 2026, citing strong fourth quarter performance from titles such as Pokémon Pokopia and Nioh 3.
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Team17 Digital parent group Everplay has published its full-year financial results for 2025, reporting flat revenue and a 10% increase in gross profit.
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CD Projekt has published its full-year financial results for 2025, reporting increases in both sales revenue and net profit as development continues its Witcher and Cyberpunk franchises.
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Sega addressed the $200 million impairment write-down for Rovio during Q3, stating it relied too much on local management after its $776 million acquisition and was unable to fully implement Rovio's Beacon technology in its own mobile titles.
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Warner Bros. Discovery said 2025 was a "significant" year for the company, but made little mention of its gaming sector beyond claims it is "rebuilding" its video game business in its most recent financial report to investors.
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Embracer Group has released its financial results for the nine months ended December 31, 2025, reporting declines in overall net sales across its PC/console and mobile gaming divisions.
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NetEase has published its financial results for 2025, reporting a 6.9% rise in overall revenue to RMB 112.6 billion ($16.1 billion).
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