Build for the future with the Android XR Developer Catalyst Program — Apply now!

Posted by Android XR Team

The Android XR ecosystem is expanding, and we’re committed to supporting developers who will build its next great experiences. Today, we’re opening applications for the Android XR Developer Catalyst Program, a dedicated initiative to accelerate the development of Android XR apps ready to launch within the next year.

This program is designed to provide the…

Read more →
Updates to the Android XR SDK: Introducing Developer Preview 4

_Posted by Stevan Silva, Group Product Manager and Amy Zeppenfeld, Developer Relations Engineer_

Today we're excited to launch Developer Preview 4 of the Android XR SDK, continuing our focus on unifying cross-device development for headsets, wired XR glasses, and intelligent eyewear. To keep our platform intuitive, we are adopting more descriptive naming for our form factors, where AI…

Read more →
Android XR Updates for Unity, Unreal, and Godot

_Posted by Luke Hopkins, Android Developer Relations Engineer for OpenXR & Ryan Bartley, Android XR Product Manager_

Today, we are excited to announce that official support for Unreal Engine and Godot has arrived for Android XR. Alongside these engine expansions, we are also launching new tools designed to boost your productivity and enable new XR capabilities: the **Android XR Engine…

Read more →
T
CoSTAR National Lab and Magnopus explore convergent media production

The partnership gives the Lab access to Magnopus' spatial intelligence platform, which enables the creation of cross-reality environments for VR headsets, AR apps, and web browsers

The post CoSTAR National Lab and Magnopus explore convergent media production appeared first on TVBEurope.

D
Fan is remaking Diablo 2 in first person using Unreal Engine

Now here is something really cool. YouTube’s ‘I Make Games’ is currently remaking Diablo 2 in first-person mode using Unreal Engine. To showcase the current state of the project, the artist shared a short but sweet gameplay video that you can find below. In a way, this first-person remake of Diablo 2 reminded me of … Continue reading Fan is remaking Diablo 2 in first person using Unreal Engine…

Virtual Production: How the Same Tech in ‘The Mandalorian’ is Empowering Indie Filmmakers

We’ve all seen the behind-the-scenes clips of _The Mandalorian_ or _The Batman_. You know the ones: actors standing in a massive glowing circle of LED panels (the "Volume"), looking like they’re on a $200 million playground. For most of us, those images can feel a little alienating. If you’re scraping together a budget for a short or an indie feature, virtual production (VP) often feels like…

Read more →
Bethesda dovrebbe restare con il Creation Engine? L’ex lead designer spiega perché il cambio sarebbe rischioso

Secondo Bruce Nesmith, ex lead designer di Bethesda Game Studios e figura storica dietro The Elder Scrolls, per lo studio sarebbe più sensato continuare a investire sul Creation Engine piuttosto che migrare verso soluzioni esterne come Unreal Engine. Una posizione che va in controtendenza rispetto alle richieste di parte della community, ma che poggia su […]

L'articolo Bethesda dovrebbe restare…

Read more →
Page 1