Godot: Keeping project files organized and avoiding duplicates

submitted by ViscloReader to gamedev
8 points | 6 comments

I’m working on a project that’s scaling up a bit fast in term of files and content. As such I need a way to keep these files organized.

The godot documentation recommends keeping resources and assets close to their scenes. I used to do the opposite, separating assets by type and linking them in my scenes.

Now, what the docs recommend…

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