NVIDIA, KRAFTON, NC and Reigning ‘League of Legends’ Champions T1 Celebrate RTX Spark at Korea’s PC Bangs

At GTC Taipei at COMPUTEX last week, NVIDIA unveiled RTX Spark, the superchip that reinvents Windows PCs for the era of personal AI agents. On the heels of this announcement, NVIDIA founder and CEO Jensen Huang headed to South Korea, where he introduced RTX Spark to the nation’s passionate gaming community. Leading game developers — […]

Developer makes the same game twice in Unity and Godot after struggling to choose an engine, delivering detailed comparison of the pros and cons

submitted by cm0002 to gamedev
64 points | 10 comments
https://automaton-media.com/en/news/developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons/

Developing My First Game: After Rain

I’m in my nostalgic era. Retro is the future, after all. I’ve been teaching myself how to draw pixel art for the past year. I’ve got a photography background, but absolutely no skills when it comes to traditional art. But I’ve been getting better and enjoying the process. It only made sense to use Pico-8 to make my first game. Pico-8 has made me focused on making small things, which is great…

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First Game Jam

I did something uncomfortable and exciting: I attended a game jam and spoke on a panel about it. It was pretty spontaneous and out of character, but I’m proud that I did it. I didn’t win any awards, and that’s okay. I didn’t expect to as a first-timer. There’s a lot I wish I had done differently though. Most importantly, I wish I had held myself more accountable. One of the developers on the…

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Roblox to Pay Devs More if They Attract Adult Players as Child Safety Concerns Loom

Amid a slew of safety concerns, with parents claiming the platform is unsafe for children, Roblox is doubling down on drawing more adult players to its platform by incentivizing developers. The company has rolled out a significant financial incentive aimed at devs who attract adult players over kids. According to a new announcement, Roblox is increasing its […]

The post Roblox to Pay Devs More…

moecs - easy to use Entity Component System crafted with Odin

submitted by heliodev to gamedev
1 points | 0 comments

I am building this ECS in my spare time. Complete description with examples you can find in readme on github.

github.com/helioscout/moecs

If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system,…

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Godot: Keeping project files organized and avoiding duplicates

submitted by ViscloReader to gamedev
8 points | 6 comments

I’m working on a project that’s scaling up a bit fast in term of files and content. As such I need a way to keep these files organized.

The godot documentation recommends keeping resources and assets close to their scenes. I used to do the opposite, separating assets by type and linking them in my scenes.

Now, what the docs recommend…

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Started working on a boomer shooter rpg this weekend

submitted by Quokka to gamedev
43 points | 11 comments
https://quokk.au/static/media/posts/eZ/Kv/eZKv6shYTqiYhtL.mp4

Not sure how far I’ll go with this but I’m having a lot of fun so far. Shoutout to opengameart.org for all my temporary assets.

So far I’ve got dialogue via Dialogue Manager, NPCs, factions, enemies with different weapons projectiles & hitscan, and 8 directional sprites. Not bad…

NVIDIA Virtualizes Game Development With RTX PRO Server

Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work. At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate […]

Report Reveals Tencent Quietly Funded Highguard As Live-Service Shooter Falls Apart

It turns out that the Chinese company Tencent was the financial backer funding Wildfire’s live-service shooter disaster Highguard. The troubled trajectory of Highguard just took another turn — and this one is raising serious questions about transparency, funding influence, and the long-term viability of the game itself. A new report has revealed that Chinese tech […]

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