submitted by veggay to gamedev
56 points | 9 comments
I’m making a web bomberman game in Godot, Mushboom, and I added first person view (shown in video) 😁
vimeo.com/1200685412
submitted by veggay to gamedev
56 points | 9 comments
I’m making a web bomberman game in Godot, Mushboom, and I added first person view (shown in video) 😁
vimeo.com/1200685412
At GTC Taipei at COMPUTEX last week, NVIDIA unveiled RTX Spark, the superchip that reinvents Windows PCs for the era of personal AI agents. On the heels of this announcement, NVIDIA founder and CEO Jensen Huang headed to South Korea, where he introduced RTX Spark to the nation’s passionate gaming community. Leading game developers — […]
submitted by BrikoX to gamedev
4 points | 1 comments
https://www.neowin.net/news/epic-games-unveils-unreal-engine-6-and-its-first-footage-is-here/
The next generation engine from Epic Games has been unveiled using Rocket League.
Godot is smaller, faster, and quicker to load than Unity, according to tests run by designer Thomas Grové.
submitted by jamesfebin to gamedev
27 points | 5 comments
Bevy Game Engine Visually Explained
A visual tour of how Bevy helps you compose complex, emergent games from small independent systems and a data-driven architecture.
submitted by cm0002 to gamedev
64 points | 10 comments
https://automaton-media.com/en/news/developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons/
submitted by CodiUnicorn to gamedev
10 points | 5 comments
https://pvs-studio.com/en/blog/posts/1375/
I’m in my nostalgic era. Retro is the future, after all. I’ve been teaching myself how to draw pixel art for the past year. I’ve got a photography background, but absolutely no skills when it comes to traditional art. But I’ve been getting better and enjoying the process. It only made sense to use Pico-8 to make my first game. Pico-8 has made me focused on making small things, which is great…
I did something uncomfortable and exciting: I attended a game jam and spoke on a panel about it. It was pretty spontaneous and out of character, but I’m proud that I did it. I didn’t win any awards, and that’s okay. I didn’t expect to as a first-timer. There’s a lot I wish I had done differently though. Most importantly, I wish I had held myself more accountable. One of the developers on the…
Keep your traced rays, I'm attaching barnacles to things.
Amid a slew of safety concerns, with parents claiming the platform is unsafe for children, Roblox is doubling down on drawing more adult players to its platform by incentivizing developers. The company has rolled out a significant financial incentive aimed at devs who attract adult players over kids. According to a new announcement, Roblox is increasing its […]
The post Roblox to Pay Devs More…
April has been a heavy month but I pulled through it all with a new batch of cool art and animations for everyone to enjoy! Continue reading →
The post April 2026 Sketchbook appeared first on MastaFran Comics.
submitted by nemeski to gamedev
3 points | 0 comments
https://www.techpowerup.com/348480/valve-adds-steam-deck-frame-rate-reporting-tools-for-developers
submitted by heliodev to gamedev
1 points | 0 comments
I am building this ECS in my spare time. Complete description with examples you can find in readme on github.
github.com/helioscout/moecs
If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system,…
Developers provide some insight into how they all make games stop and start when you press a button
submitted by CodiUnicorn to gamedev
4 points | 0 comments
https://pvs-studio.com/en/blog/posts/1361/
At the waning of winter, I'm showing off the new art I've been making over this month and chatting about becoming another year older! Continue reading →
The post March 2026 Sketchbook appeared first on MastaFran Comics.
Portal 2 project lead Josh Weier says Newell didn't want to impose his ideas on designers, but being one of them wasn't an option.
submitted by ViscloReader to gamedev
8 points | 6 comments
I’m working on a project that’s scaling up a bit fast in term of files and content. As such I need a way to keep these files organized.
The godot documentation recommends keeping resources and assets close to their scenes. I used to do the opposite, separating assets by type and linking them in my scenes.
Now, what the docs recommend…
He's got a point.
No matter what aspect of game development you're interested in, The Princeton Review has worked to find the best school for you.
_Crimson Desert_ 's AI placeholder art controversy has led to many devs sharing sillier temp assets made by humans and MS Paint
Sometimes nice things happen!
Brendan Greene is back to modding, but now it's his own game.
submitted by Quokka to gamedev
43 points | 11 comments
https://quokk.au/static/media/posts/eZ/Kv/eZKv6shYTqiYhtL.mp4
Not sure how far I’ll go with this but I’m having a lot of fun so far. Shoutout to opengameart.org for all my temporary assets.
So far I’ve got dialogue via Dialogue Manager, NPCs, factions, enemies with different weapons projectiles & hitscan, and 8 directional sprites. Not bad…
Half man, half fish, half sea-monkey (featuring Leonard Nimoy)
Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work. At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate […]
With the closure of Bluepoint dashing hopes of a remake, it hurts all the more.
submitted by cm0002 to gamedev
5 points | 0 comments
https://www.youtube.com/watch?v=4BCmKnN5eGA
It turns out that the Chinese company Tencent was the financial backer funding Wildfire’s live-service shooter disaster Highguard. The troubled trajectory of Highguard just took another turn — and this one is raising serious questions about transparency, funding influence, and the long-term viability of the game itself. A new report has revealed that Chinese tech […]
The post Report Reveals…