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Supporting Laid off Paizo Workers

Stealing this outright from Reddit. Apologies to u/AAABattery03 (aka Mathfinder on YouTube):

For those unaware: Paizo had a massive restructuring the other day. While the thread yesterday had plenty of good discussion about supporting Paizo, buying their books, etc, what I want to bring attention to is directly helping the ones who got laid off as well.

Many of them have made BlueSky posts…

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Shifting Gears

Wow – been a while, even after I promised myself I’d post something every week. Ah, well. Experimental mindset. You live and learn. This week has seen a significant shift away from the head of the table. I’ve stepped back from running Cyfaraun at school, taking a quiet spot on the sidelines, and almost simultaneously […]

Plays and Literature of Modun – and the Magic of the Theater

First up it’s some of the major tales of Modun – items known across many cultures. Then, of course, it’s how to use them… The Golden Empire Saga: Set during the mythic times of the at Doll Invasion, chronicling the defense and the rise of the Golden Emperor from his drawing the Sword and Girding […]

Lovecraftian D20 Part II – Lovecraftian Magic

Magic and Psionics in lovecraftian settings suffer from a major problem. It’s not that magic is inherently bad, or that psychic powers aren’t useful – it’s that other species got there first. The Mi-Go, the Great Race of Yig, the Flying Polyps, the White Apes, Cthulhu and it’s Spawn… The world is OLD. Even the […]

Lovecraftian D20 – Part I, The Timeless Knights

There is a basic problem with lovecraftian d20. “Cosmic Horror” revolves around the idea that people aren’t important. They don’t matter. Even entities such as Cthulhu ultimately do not matter; they threaten only a few worlds in infinity. The cosmic entities are incomprehensibly vast and powerful, they might brush a galaxy aside as if it […]

Modun – Charms And Talismans Of The Ignis Elves

While minor magical items are fairly available in Modun’s towns and cities, the instabilities of high-powered magic have a compounding effect on the creation and use of greater ones. There are fewer high-powered spellcasters around since that path is far less rewarding on Modun. Spells of level seven and up are entirely unavailable. Anything above […]

Eclipse d20 – the Unicorn Glade of Gotham City

For today’s bonus item, it’s a bit from Majestic’s later progress. As the wilderness waned and urbanization increased, the creatures of the wilderness’s wild magic – fey, shapeshifters, wandering wizards, the witches of the forest deeps, dragons, and more – slowly withdrew to the Otherworlds. And as they withdrew… the ancient morphic patterns their existence […]

Campaign Magic – Covenant Seals, the Siege Perilous, and the Dreamer’s Censor

And for today it’s a bonus post – a trio of campaign-enabling items: Covenant Seals (to set up adventures and missions), the Siege Perilous (to take the party to distant adventures), and the Dreamer’s Censor (to train and access the realms of dream). Covenant Seals: Back in first and second edition clerical types prayed to […]

Eclipse D20 – Exotic Combat

The question in this case was about Tolkien’s battles of music. And those are fun, and dramatic, and fairly similar to any other fight – a declaration of challenge/opening combat, attacks are launched to succeed or fail, “injuries” are inflicted, the battle sways back and forth as skill and talent influence the course of battle, […]

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