moecs - easy to use Entity Component System crafted with Odin

submitted by heliodev to gamedev
1 points | 0 comments

I am building this ECS in my spare time. Complete description with examples you can find in readme on github.

github.com/helioscout/moecs

If you want the highest performance, it’s best not to use any ECS. I love ECS because it allows you to systematize and separate/parallelize logic/data, move each part of the game into its own system,…

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