Coffee Shop AU, but instead of a simple, casual and lighthearted setting it’s the most batshit insane plot that rapidly escalates. (source: former barista here who once had a customer newlywed couple on a date get into a riotous celebration with the bride’s family that led to security getting involved, her drunk uncle getting arrested, a live pigeon being let loose and another customer giving birth in the cafe)

­

Shonen anime inspired TTRPG but it’s like, a narrative-first storygame designed to contort the PCs into the genre’s insane archetypes. Two character requirements are “unbreakable moral principle: Choose something your character cares deeply about and declare it a universal human right. If water is your thing you would give a glass of water to Dr. Hydro before fighting him because nobody should ever be thirsty. If medicine is your thing you might stay on an exploding space station to help save …

­

Game that ostensibly is a dungeon crawler where you play as things such as necromancers, robot focused artificers, and so on, but intentionally has you recruit more and more minions as time goes on until the core gameplay shifts from small scale combat and into the logistics of keeping a small army going in a dungeon as you begin fighting wars of attrition to keep progressing further while dealing with the adventurers coming up your back flank who seem to think you’re part of the dungeon.

­

The game starts with no skills. Each time the DM calls for a skillcheck a player must try and convince the DM that a skill they already have is applicable to the situation. If they fail to convince the DM then a new skill for that specific action is created and players can choose to invest in that skill or not. Players get more skillpoints at the start of each session. The skills should be as specific as possible to make the game as convoluted as possible.

­

Page 1